After two year of our garrison missions, there is something a little unsettling about the class hall missions. I am seeing a lot of people treating them as more of the same and then finding that things are a little harder than they expected.
The difference is due to resources. Garrison resources are plentiful (although I am trying to save them up to turn into cloth for my gliders), so they are effectively a non-issue. Legion class hall resources appear to be plentiful since they build up quickly while you are playing , but if your activity drops or you try to do everything in your class hall at oncethey quickly become depleted and the limited factor in your gameplay.
To try switching into a “resources are valuable” mindset, I have a couple of rules that I use when planning which missions to take.
Gold missions are a trap
Missions that reward gold are nice but I will never have a pressing need for a few hundred gold. There will be times when I am desperate for resources.
Prioritise on reward
An extension of the above comment. The most important missions are ones that complete quests or open up new world activities. The least valuable are those that do not fill a pressing need. Ignore those missions. Missions offering XP for your champion sit somewhere between the two because they can open up possibly greater rewards when your champions are at max level.
Using troops can be good or bad value
Depending on the troops used, you are effectively trading 10/28 resources for a 15%/30% boost for mission success.
Mission efficiency = Reward x Success Rate / Resource Cost
I will knock up a cheat sheet on when and when not to use mission boosts but the short answer is that troops should not be used on missions that cost less than 100 resources. They are too valuable to use up on the cheap mission.
I do not know it if is worthwhile using troops to boost bonus chances. That depends a lot on the possible bonus reward.
(Almost) Always send 3 champions on follower XP missions
Always attempt to fill the follower XP missions with 3 champions of a similar level. You should aim to maximise total XP gained. Adding troops or a champion that is too high/low should be avoided unless you have a couple of champions that are outside the range of your others.
You do not need to fill all the mission slots, but you probably want to
You can start missions without a team of 3 champions/troops. I will assume you are following the above instructions and want the reward for a successful mission in which case, the only reason to fill all three slots is to reach 100% success or because have a champion doing nothing and would like the XP/bonus chance.
The TL:DR is
- Find the mission with rewards that are of limited availability and what you need.
- Assign champions that can counter the threats.
- Assign enough troops to missions that cost more than 100 resources to reach (or get as close as possible) to 100% success.
- Fill the gaps with champions that are not doing anything important.