As we approach the Legion expansion pre-patch and the introduction of the wardrobe, I am getting closer to what I think will be the toughest boss fight ever. I call it, the Nodding Duck.
Across all my characters, I think I have somewhere in the region of 1000 Big Crates of Salvage. I have been hording them, waiting to open them and add their contents to my collected gear. Thus my challenge will be completing a 2 second cast, 1000 times (and somehow learn items, vend items, mailing gear of a different class to a the correct character for them to learn with minimal spare bank space and disenchanting). If I deal with it perfectly, it is 30 minutes of mind-numbing bashing of the same button. What I am expecting to be more likely is that I spend the first couple of nights not running the new event content, but doing tidy-up. Prior to the patch I will have a similar issue turning my garrison resources into bags of gold from the trade vendor. With macros, I can get the purchases and opening of those bags down to a invoice of 200 button clicks. I pity my keyboard and hand joints.
This isn’t just a problem in WoW. Lots of games have consumable items that provide some form of currency or points in the expectation that they will be used in low volume. Occasionally there is a change in the system that results in their usage suddenly going through the roof (such as saving boxes to open with the WoW garrison) It is normally that is a one-off event so not intolerable for the players that are prepared to game the system for a one time reward. Unfortunately the current situation in SWTOR is a frequent concurrence.
With the release of the most recent SWTOR expansion (Knights of the Fallen Empire) the companion affection system was overhauled and the cap massively increased. Using the new end-game consumables it is possible to cap a companion with 50 items, but each one of them is a 2 second cast. Multiply that across all your companions and you are looking at doing nothing but repeatedly pressing the same button for 10 to 20 minutes. Someone at Bioware obviously thought that pumping companions full of vendor purchased gifts while not actually doing anything was a horrible game because the latest patch added a legacy buff where the cast time is reduced by 20%/40%/60%.
Good news that bad stuff has been removed right? Wrong. It hasn’t been removed. FTP players can get the 20% reduction if they want to spend most of their limited in-game credit balance but the full 60% is only available to subscribers for huge wads of credits or via the cash-shop. Yes, that is right, we have an example of the worst type of cash shop purchase. A game with bad design where a fix to make it less painful is available only to those willing to spend approximately $10 (for each character).
SWTOR – Who needs fun when you could get beaten by a stick*?
* [smaller sticks are available at the cash shop].