I see from the latest dev interviews that there will be a mechanism for continued upgrading of the legendary ring even once completed. I think this is a great idea, allowing for guilds to continue to grow stronger and providing some sort of reward for continued farming of an end boss, but I do have a couple of minor quibbles over the implementation.
A couple of weeks ago I got a “lucky” Troggzor card from a free pack so I tried to build a deck around him. He is good for shutting down casters but that is a very limited situation and quite easy to work around. I tried linking it to a spell-buffing face mage which threw spare parts all over the place, but it didn’t work because it had too little damage, no defence and failing to get a quick win left me exposed. With the second week of Hearthstone Brawler mode giving everyone lots of cheap buffing spells, the situation for my deck was perfect! it was time for me to revisit my Trogg-mage deck.
Banana’s for Everyone
This brawler rule is simple. When your minion dies, you get a banana. Bananas are a one mana spells so everyone will be casting lots of them. My strategy is simple. Get lots of cheap minions spawned then killed off so I can get bananas while and limiting the number of bananas I give to my opponent. That means that trading throwing away my cheap minions and ignoring my opponent is frequently the best option.
Mulligan for one of your threat cards (see below). You want to force your opponent into killing your minions. The Mana Wyrm and Micro Machine can cause a lot of damage if ignored for too long. Your priority is generate bananas through getting as many cannon fodder minions on (then off) the board as possible. Ignore your opponents low damage minions. Sheep/fireball anything that looks as though it might hurt you. Troggs are great for discouraging people from playing their bananas, plus they are rare enough in normal play that a lot of people make mistakes against them. Your trick to apply pressure is through Mana wyrm / Violet Teacher / Flamewaker combo with spells.
Towards the end of the game it may be worthwhile clearing some of the minions you had been previously ignoring (Those small hits add up). Flamestriking a full board will probably result in them losing cards due to a full hand. Troggzor is a solid counter if your opponent has built up handful of bananas, but by the time both these cards come into play the game should be almost completed.
Cannon Fodder – Cheap minions you want your opponent to kill
2x Mirror Image – 1 mana for two taunts that won’t hurt my opponents minions? Yes please.
2x Echoing Ooze – 2 mana for two minions that get double value out of banana buffs
2x Haunted Creeper – 2 mana for three minions, but slightly slower due to the deathrattle.
2x Murloc Tidehunter – 2 mana for two minions
2x Violet Teacher – 4 mana for an 1/1 on every cast
(Alternatives consider Clockwork/Leper Gnomes as 1 cost single minions. Razorfen Hunter or Harvest Golem. At 3 mana for 2 cards, possibly a bit expensive).
In short you want cards that produce lots of cheap cards that die easily.
2x Flamewaker – Deals two random damage on for every spell cast. Very bad if your opponent has a lot of low health minions, otherwise a great source of damage
1x Sorcerer’s Apprentice – Unload all your bananas in one turn. Very useful combined with minions that do stuff when spells are cast.
Troggs – To dissuade opponents from casting their spells.
2x Stonesplinter Trogg
2x Burly Rockjaw Trogg
1x Troggzor the Earthinator
1x Loatheb – Not a trogg, limited use but similar roll. Prevents bananas next turn
1x Frost Nova – Stalls your opponents attack when they have a full board.
2x Polymorph – Removes threats without killing them.
2x Fireball – Sometimes death is the best option
2x Flamestrike – Sometimes that full board must die. Try to save until they’ll get a full hand.
My best starting hand so far has been Micro Machine, 2x Mana Wyrm and Mirror Image while on the coin. At the end of turn 2 I had a 4/2, 3/3, 3/3, 0/2, 0/2. By the end of turn three I had 6/2, 6/3, 7/3. That was a very short match-up.
How to lose with any deck
Taunts. Taunts are a way to good way to stall your opponents while forcing them to kill your fodder. Just be careful not to use ones with too much attack (and sometimes 1 attack is too much). You could be giving them the target they want to grind away their trash into free bananas.
Random damage. Cards such as Knife Juggler and Wild Pyromancer will do more to generate bananas that it would cause them your opponent any real problems.
Extra Draw. Don’t waste mana on drawing more deck cards. If your minions are dying your hand will quickly fill up and you will end up burning cards.
Healing Minions. You nearly always want your minions to die. Healing stops that from happening and wastes mana you could be spending on other things. Yes, that means Northshire Cleric is the worst card in this brawl.
High Cost Cards – These matches end quickly. I have seen turn 10 just twice in 16 games and winning by turn 5 isn’t uncommon.
Someone asks a complicated lore question on Twitter. Dev says twitter isn’t the place to discuss and when pushed for more detail gives a convoluted non-answer (because of Twitter).
Things get messy again because the community reads answer as something it isn’t. Oh dear. Continue reading
I turns out that Blizzard are a little bit sneaking with their subscription policy. I normally unsubscribe from all games the moment I renew for the next payment period. It stops me accidentally resubbing when I want a break. Of course, I forgot to do that this once just when Blizzard decided to be a little early when it came to taking money from my account. Continue reading
I have more WoW gold than I could ever possibly use. I have enough spare income that could cover a Wowtoken each month of I put a little more effort in. You’d think I might quite like the Wowtokens but I fear they will kill off my WoW experience.
The Wowtoken has been released, and things are starting to move. I do not know where prices will end up, but I do know it will be volatile because the buyers and sellers do not have matching needs.
Token sellers want quick gold so will list immediately. The people selling their gold only need to buy one token per account per month and can do so at any time. What we need is an agent to allow market to operate efficiently with arbitrage smoothing out those timing differences. In short we need Goblin Speculators. Continue reading
It would appear that a group of mythic raiders completed all current normal mode raid content in 5-man group thanks to the power of l33t gear. That made some people think about the impact on raiders struggling on normal mode. Others about power inflation through new raids tiers into and into the next expansion’s levelling world. My thoughts went in the direction of 5 man dungeons and how this turn off events makes it harder to introduce new groups mid-expansion.