Boosting ilvl to 510 for UBRS [WoW]

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[Edit 16/10/2014 - This article was edited to include the quest rewards from the Iron Horde invasion chain, making this process much easier]

The new limited time event version of UBRS has an average ilvl requirement of 510. I thought I’d put together the easiest way to that level for alts.

  • Head to Townlong Steppes VP vendor and buy ilvl 489 Head (375g). Other slots are available but we’ll be replacing them in due course.
  • Complete the Iron Horde Invasion. This rewards ilvl 515 ring, cloak and neck and a ilvl 520 trinket. The cloak and neck are useful upgrades but will ultimately be replaced.
  • Visit the Timelost Isle. gather 20,000 coins and drops for shoulder, feet and hands. Other slots are useful but will ultimately be replace. If you get a burden to upgrade to ilvl 535 apply first to a shoulder, foot or hand slot. But the ilvl 489 weapons
  • Go to Isle of Thunder. Purchase the ilvl 522 neck from the Shado-Pan Assault
  • Grind Shado-pan rep up to friendly (Kill Throne of Thunder trash then one boss to take you to Friendly), purchase the ilvl 522 Chest, Waist, Legs, Wrist, Finger, Trinket and Cloak from Shado-pan Assault at Friendly rep

If you have a 2H weapon completing the above steps will give you an average ilvl of 511.8 which is 27 individual ilvls about the 510 requirement.
If you have a MH/OH combination the above steps will give you an average ilvl of 510.4 which is 6 individual ilvls about the 510 requirement.

Please note the following additional options
Additional levels can be obtained methods:

  • +4 ilvl per item upgrades (50 lesser charms). All items in the above section can be upgraded at least twice (4 times with the weapons).
  • +39 ilvl each for head, feet, finger and hands upgraded timelost drops (535). It is relatively simple to get a couple of these when starting on the isle
  • +13 for all other upgraded timelost drops (535)

Alternative gear with slightly lower item levels is also available.

  • -7 ilvl each using a VP shoulder, feet, or hands instead of a Timeless BoA droptime (489 ilo 496)

Consider the possibility of getting drops in ToT. All normal drops equivalent to best possible items in this guide (ilvl 522). LFR items ilvl 502 and may or may not be sufficient depending upon slot.

Notes
Rings and trinkets are generally limited to only one item per source.
Timeless armors can be upgraded to 535 if you have an upgrade token.
All items can be upgraded with by at least 8 levels.

Basic Summary
Head – 489 – Townlong VP vendor
Neck – 522 – Shado-Pan Assault – Neutral
Shoulders – 496 – Timelost Drop
Chest – 522 – Shado-Pan Assault – Friendly
Waist – 522 – Shado-Pan Assault – Friendly
Legs – 522 – Shado-Pan Assault – Friendly
Feet – 496 – Timelost Drop
Hands – 496 – Timelost Drop
Wrist – 522 – Shado-Pan Assault – Friendly
Finger 1 – 515 – Iron Horde Invasion
Finger 2 – 522 – Shado-Pan Assault – Friendly
Trinket 1 – 520 – Iron Horde Invasion
Trinket 2 – 522 – Shado-Pan Assault – Friendly
Back – 522 – Shado-Pan Assault – Friendly
Weapon – 489 – Timelost purchase
(Weapon 2 – 489 – Timelost purchase)

Funny Story
I once had an OH and MH that were approximately ilvl472. The rest of my gear was around 500. Replacing the OH and MH with a  2H downgrade of ilvl463 actually increased my ilvl because I only had one undergeared slot instead of two.

The Welcome Death of Bug-Free Gaming

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As I was reading Eliot Lefebvre’s article about Wildstar’s continued survival on Massively, one particular section caught my attention.

Squashing bugs is always good. But if there’s one lesson to be learned from ArcheAge’s launch, it’s that people will put up with a lot of buggy instability if they’re super excited to be playing.

Once upon a time, MMOs were always heavily bugged. Continue reading

MMO-holic Confessions

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Apparently I am a weak-willed floozy that is anyone’s if they make the slightest effort. At least that is how it appears to be in the world of MMOs. It all started because I am currently supposed to be taking a gaming break. Continue reading

WoD – WTB Goblin AH with Buying Orders

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Many things are changing with the Warlords of Draenor pre-patch, and auction houses are one of them.
There are currently three auction systems in game. Alliance, Horde and a rarely used cross-faction one run by goblins. Come patch 6.0.3 the Alliance and Horde auction houses are being merged into a single cross-faction service so what does that leave for the poor goblins? I have an idea for an employment opportunity for them. Buy orders. Continue reading

Saving Draenor to Save the Earth

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I recently started up the Battlenet client only to discover a 16Gb patch in need of downloading. That got me thinking about digital download costs and whether it would be cheaper to ship large files physically. It was almost immediately clear that the answer is no but I did discover a few other digital Vs physical facts.

  1. FebEx bandwidth is approximately 14 petabits per second (about 100 times greater than the entire internet).
  2. More CO2 is released by transmitting the contents of a DVD over the internet than producing it in a physical format and mailing it to the final destination

I very much doubt that we can convince Blizzard to start distributing patches via DVD due to cost, but I do have an idea about that extra carbon.

Continue reading

Hearthstone – Squashed by the pyramid

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Most hearthstone players are not very good (and I don’t mean that in a we are all average way). It turns out that 75% of players are below rank 15. I imagine it can be quite galling for some people that, no matter how well they do, struggle to progress even just a few ranks (and associate that with being bad players). Apparently Blizzard agreed with me enough to make a post informing people about their misconceptions. Unfortunately most people do not read out-of-game notes so Blizzard might need to make some changes to make people feel happier about their non-leetness.g429 Continue reading

Fixing heirlooms for future generations of alts

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From Bashiok’s recent post on the removal of JP heirloom vendors we get the following quote.

we’re also working on a larger Heirloom system for a future patch, and we don’t want to introduce an interim pricing scheme that could temporarily devalue Heirlooms or limit how we’d be able to give them out in the future

From that we can take that there is a new heirloom system coming, but what might it be and why do we need to get rid of the current system. Continue reading

Battlepets 2.4 – Bashing Fabled Beasts

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With the basics done, it is time to expand the pet trainer circle by clearing out the remaining mainland Pandaria PvE content, Let’s see how I do when facing the beasts of fable with my new undead pets to help me out.

Nitun
Nitun <The Midnight Plunderer>
With a title of <The Midnight Plunderer>, I was expecting tough things from this critter and it was the debut for my Blighted Squirrel/Infested Bear Cub pair. I felt that I was taking a risk running with a bear that was only uncommon quality.
The strategy was simple. Woodchip to open, crouch, then stampeded until my squirrel is dead. Then the bear lands a maul and roar. When I attempted it all that got Nitun down to just 16 health before killing my bear. Fortunately, undead pets get a one turn death immunity so my bear popped back up and could finish the fight successful at the first attempt.

Kawi/Lucky Yu
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This fight was easier. Applying woodchipper the bleed then stampede for damage and debuff application got this oversized caterpillar down by 1/3rd health when the squirrel had it’s first death. The rez gave two more hits of stampede and my bear was able to one-shot the remaining 800 health with a maul.

The same applied with Lucky Yi but here the Blighted Squirrel did enough to get the kill with it’s death-rattle. Stampede was enough on it’s own.

Kafi/Gorespine/Greyhoof
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Kafi, being a goat was slightly more stubborn than the bugs had been. The first move stunned my squirrel so I was only able to complete a woodchipper before getting killed for the first time. At least a single turn of stampede on the death-rattle was enough to apply the debuff. I had my Darkmoon Tonk lined up to join in the combat next, while Kafi was at almost 100% health so I was not hopeful. All that changed when I saw the brutality of its mechanical attacks in action. Shock and Awe (strong vs beasts) did 1k of damage and Ion beam followed up with a 1.6k attack, overkilling Kafi by more than 800 health.

The same trick worked for Gorespine and Greyhoof. My squirrel was eliminated each time having done negligible damage but my tonk swept aside the final 1.8k health in two simple hits. It is a wonderfully simple thing to see those big numbers going down on the screen.

Skitterer Xi’a/Dos’Ryga

The watery pets of legend were even easier than the beasts. Against Xi’a, the squirrel applied the stampede debuff until it died. That left just under 1k of health for my crow to complete which was easily managed with a nightfall and nocturnal strike finisher. The same applied to Dos-Ryga. The Squirrel felt more comfortable and survived a couple of turns longer but that was probably down to the fact that Dos-Ryga was busy healing itself. As a result my crow had 1.2k health to burn through however that was still still well within my crows capabilities. One nightfall/nocturnal strike later and victory was mine.

I get the feel as though I have missed the point with these fights. I picked up pets that are perfect for these kills and in doing so optimised the fun out of it. I haven’t had the joy of playing around, trying to find an effective combo and the cycle of repeated deaths and improvements. Still, with No-no and Ti’un the Wander remaining, I get to try things that way. My guides suggest three moths against them. I don’t have three L25 blue quality moths, so I am going to play around and see what I can do.

Green Fire Quest

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On August 24th 2013 I created a post heading into which I would put my musings on the warlock green fire quest chain. 376 days later on 4th September 2014 that quest is finally complete.

Impression
I liked it. It was fun to run around the Black Temple and do various warlocky themed fights. There were some challenging mechanics and it stretched my ability, being a step up from the standard PvE content. I especially enjoyed the treasure run, doing that zone several times trying to beat my previous score. The story was good and most importantly, my fire is now green.

Interbellum
I begin the quest soon after its release, but had trouble with the final boss fight. Every strategy guide was for a destruction spec. I gave it a go but trying to juggle an unfamiliar rotation with complicated mechanics meant I never made much headway. I put it aside to complete at a later time after I had completed more important tasks.
That changed recently. With my subscription running to an end and wanting a short break until patch 6.0, I had a limited window available in which to get myself the Black Harvest title and feat of strength.

Breaking the Black Harvest
This time around I decided I would stick with the affliction spec that I know best and retooled my second spec to allow for a reasonable choice of talents so I had only to focus on fight mechanics. On a Sunday evening I set myself down with 20 feasts, a flask and the will to progress.
The first attempt went badly when my lack of enslave macro caused me to get charged by a pit lord.
The second attempt went better until the imps came. I had read about using the gateway to drop aggro and let the pit lord deal with them, but that just spread them over half the room, making them harder to kill. If the imps didn’t kill me they would distract me enough that an excruciating agony or chaos bolt would. I picked up little tricks (such as using my own dispel as opposed to dragging the pit lord out of position to breath fire on me and applying the pit lord’s heals) but rarely managed more than occasional imp clear followed by the felhound phase quickly unenslaving my pitlord. After 20 attempts I had achieved a couple of sub 40% attempts but the imps problems meant I made little headway on solving the felhounds phase either.

For night two I remembered to use potions and I change my glyphs (having accidentally run the first night with demo glyphs). I didn’t bother with the demonic gateways, instead going for a new positioning plan. Kanrethad and the Pit Lord were to spend the whole fight on the right of the portal while I would stand on the left. This put the imps right next to the pit lord allowing him to kill them more easily and after a couple of attempts I felt I was comfortable with that phase.
Using the siphon life glyph meant that I was generating healing aggro every tick and the felhounds came out running for me unenslaving the pit lord. I could dot all three and they’d died relatively quickly, making that a simpler phase than the imps. I typically had some health issues at this point and had some unlucky deaths but at least was getting to see the Doomguard phase, even if I was face down in the dirt.
On the fifth try of the night everything ran smoothly. Imps swarmed on a spot and were quickly eradicated, felhounds got dotted and I remembered to dispel agony. Suddenly I found myself facing a target with less than 20% health. Struggling to keep calm I nuked him down before he even had a chance to summon the doomguard!

The fight was very satisfying. It was a bit disappointing that I was overgeared to the extent that I killed the boss before he completed a a full cycle of the fight, but I consider it was challenging enough and I am very happy to have that one in the bag.

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